I created koreader-emulator-debug/koreader/plugins directory with mkdir which let the build progress further ThenĬp -R -pL resources/fonts/. koreader-emulator-debug/koreader/plugins/.Ĭp: koreader-emulator-debug/koreader/plugins/.: No such file or directoryĬp: plugins/.: unable to copy extended attributes to koreader-emulator-debug/koreader/plugins/.: No such file or directoryĬp: koreader-emulator-debug/koreader/plugins/./systemstat.koplugin: No such file or directoryĬp: plugins/./systemstat.koplugin: unable to copy extended attributes to koreader-emulator-debug/koreader/plugins/./systemstat.koplugin: No such file or directoryĬp: koreader-emulator-debug/koreader/plugins/./systemstat.koplugin/_a: No such file or directory I then reverted the bump which let the build progress further ThenĬp -R plugins/.
I've found out that k2pdfopt has been recently upgraded. Make: *** Error 2įailed to build emulator! Try run with -v for more information.
Ld: symbol(s) not found for architecture x86_64Ĭlang: error: linker command failed with exit code 1 (use -v to see invocation) "_dewarpBuildPageModel_ex", referenced from: Undefined symbols for architecture x86_64: KOReader emulator is built without any errors, running it results Actual behaviour FirstlyĬlang: warning: argument unused during compilation: '-static-libstdc++' kodev run (while other happens when trying to run the emulator,) kodev build (some errors occur at this stage) set MACOSX_DEPLOYMENT_TARGET to 10.09 (as mentioned in README).
Steps to reproduceīrew install nasm binutils libtool autoconf automake cmake makedepend sdl2 luarocks gettext pkg-config wget md5sha1sum echo 'export PATH="/usr/local/opt/gettext/bin:$PATH"' > "$HOME"/.bash_profile I've run through other macOS-related KOReader issues but didn't find any similar to the errors occurring to me. I managed to find workarounds for some of them but others still prevent me from a successful build. I ran into numerous issues while trying to build and run KOReader emulator on ma Mac strictly following the instructions in README.